
Scene Editing Mode: None Line Renderer Simplify controls Click it again to set the Scene Editing Mode to None. Click it again to set the Scene Editing Mode to None.Ĭlick the Create Points button to set the Scene Editing Mode to Create Points. Use the Edit Points and Create Points buttons at the top of the Inspector to set the current Scene Editing Mode.Ĭlick the Edit Points button to set the Scene Editing Mode to Edit Points. Setting the Scene Editing Mode Line Renderer Edit Points and Create Points buttons There are three Scene Editing Modes: None, Edit Points, and Create Points.

More info See in Glossary and the Inspector to edit the Line Renderer in different ways. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object.

Different Scene Editing Modes enable you to use the Scene view An interactive view into the world you are creating. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. You can use the Line Renderer’s Inspector to change the Scene A Scene contains the environments and menus of your game. See Creating and using Materials for more information. More info See in Glossary for the new Material, Unity’s built-in Standard Particle Shaders work well with Line Renderers. If you do not want to write your own Shader A program that runs on the GPU. You can make many changes to the appearance of the line without changing this Material, such as editing the color gradient or width of the line.įor other effects, such as applying a texture to the line, you will need to use a different Material.

The Line Renderer uses the same algorithm for line rendering The process of drawing graphics to the screen (or to a render texture). It renders polygons that have a width in world units. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. The Line Renderer does not render lines that have a width in pixels The smallest unit in a computer image. More info See in Glossary, each with its own Line Renderer.

A GameObject’s functionality is defined by the Components attached to it. The line is always continuous if you need to draw two or more completely separate lines, you should use multiple GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. You can use a Line Renderer to draw anything from a simple straight line to a complex spiral. The Line Renderer component takes an array of two or more points in 3D space, and draws a straight line between each one.
